using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace MMDAL.DTO.ResourcePunch { public class ResourceStatusDTO { #region PrivateMembers #region ResourcePunch private int resourcepunchid; //Id #region Employee private int employeeid; //Id #endregion #region Machine private int machineid; //Id #endregion #region Resource private int resourceid; //Id #endregion #region Indent private int workorderid; //Id #endregion #region Allocation private int allocationid; //Id #endregion #region Task private int taskid; //Id #endregion private DateTime punchdatetime; //PunchDateTime private byte status; //Status private decimal quantity; //Quantity #endregion #endregion #region PublicMembers #region ResourcePunch public int ResourcePunchId { get { return resourcepunchid; } //Id set { resourcepunchid = value; } //Id } #region Employee public int EmployeeId { get { return employeeid; } //Id set { employeeid = value; } //Id } #endregion #region Machine public int MachineId { get { return machineid; } //Id set { machineid = value; } //Id } #endregion #region Resource public int ResourceId { get { return resourceid; } //Id set { resourceid = value; } //Id } #endregion #region Indent public int WorkOrderId { get { return workorderid; } //Id set { workorderid = value; } //Id } #endregion #region Allocation public int AllocationId { get { return allocationid; } //Id set { allocationid = value; } //Id } #endregion #region Task public int TaskId { get { return taskid; } //Id set { taskid = value; } //Id } #endregion public DateTime PunchDateTime { get { return punchdatetime; } //PunchDateTime set { punchdatetime = value; } //PunchDateTime } public byte Status { get { return status; } //Status set { status = value; } //Status } public decimal Quantity { get { return quantity; } //Quantity set { quantity = value; } //Quantity } #endregion #endregion } }